A three-round card duel. Commit your hand, bluff a
pass, and take two rounds out of three — the player who empties
their hand to win round one loses the other two.
How Bannerfall works
Best of three. Two life gems each. Lose a round, lose a gem.
Ten cards, and that is all. You draw once, at the start.
Cards spent in round one are gone for rounds two and three.
Passing does not end the round. Your opponent keeps playing
alone until they pass too — throwing a round on purpose to
bleed their hand is the whole game.
Three rows. Vanguard, Volley, Siege. Weather hits
both sides of a row.
Heroes ignore everything — weather, fire, banners
and horns alike.